Artificial Us (2025)
Can GenAI capture the essence of Latin America? How can artists be truly creative using this technology? Artificial Us is an installation and research project exploring these questions. Using custom LoRA models, the piece generates images inspired by the landscapes and daily life of Chile and Argentina, transforming them into navigable 3D spaces with TouchDesigner, Python, and depth maps.
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Greater Than Two (2025)
Interactive installation representing the prevalence of human connections over long distance and time. Developed using Touchdesigner, Arduino and Python, it features two custom devices that allow for accurate real-time localization. Exhibited at MIT during the 2025 RealityHack.
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Project.A.Artgroup x Margarida Feijao (2025)
Collaboration between art collective Project.A.Artgroup and fashion designer Margarida Feijao for the development of an experimental fashion film featuring her new collection. I developed the visual effects using Touchdesigner, Python and Premiere Pro.
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Echos (2024)
Echos is a no-code AI chatbot development tool built with Google Gemini, PHP, and JavaScript. Developed for the 2024 Google AI Hackathon, it enables users to design and deploy custom chatbots effortlessly. It integrates natural language processing, emotional analysis, and conversation tracking to enhance customer interactions.
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ImaginAir (2023)
Web app that uses hand-tracking to allow users to draw on a virtual canvas and then creates an IA generated art piece based on the initial drawing. Developed using Javascript, p5.js, Google MediaPipe, Python and Flask.
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GenAI x Painter (2022)
Collaboration with Chilean painter Luis Gomez, exploring how traditional artists can use AI as a tool to supplement and expand their creative practice. Created through an iterative process, with the painter and AI taking turns to generate different sections. Developed using Python, Stable Diffusion, and oil on canvas.
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Slime Mold-way (2023)
Speculative web piece developed in collaboration with Arden Schager, which explores the idea of having a subway system designed by slime mold in NYC. Developed using JavaScript, p5.js and GLSL.
See it live here.
AdMe (2023)
Web app visualizing all the accounts that constantly fill my Instagram feed with ads. I requested all my account information to Meta, and extracted the profile pictures of every account listed as advertiser. I then made a game where you try to remove them from your face, but they always come back. Developed using Google’s Mediapie, p5.js, Python and HTML.